![]() ![]() Optimised world object collision settings, disabled collisions on many objects that don’t require it to improve performance Made Multiple lighting modifications mostly optimizing Ambient Occlusion and Mesh Distance Fields for models all around the map to reduce memory usage and improve performance Added multiple additional level streaming layers for loading and unloading unnecessary map parts for less memory usage and better performance. Added optimizations to multiple game scripts, migrated part of Blueprint scripts to C++ code Multiple map corrections for improved NPC navigation and glitch elimination Removed an exploit where you could duplicate money, drugs or other items by manipulating backpack stacks In containers Fixed a bug where alerted policemen where still chasing you after changing clothes in the clothes wardrobe Fixed a bug where the player was prompted to spray paint on the ground in one spot in downtown Removed a bug where in some cases laBallenas cigars where duplicating and floating in the air Removed a bug where it was possible to put an empty small backpack into a pocket by double clicking it in a container Fixed multiple inventory backpack bugs: reseting backpack size after game load, backpack sizing errors when dragging and dropping out of stacks, containers and more Fixed a bug, where the HUD task list wasn’t refreshing properly, causing the “Awaiting package delivery” status to stay after the package has dropped ![]() Fixed a bug, where for some players the gang level and pitcoin amount were not loaded properly when using the CONTINUE button in the main menu There are also multiple small or medium FIXES and input/gameplay IMPROVEMENTS. If you use the same routes too often, you can attract unwanted attention.ģ. The patrol spawns adjust to your activity. Single police patrol car and two policemen spawn around the ghetto at night, blocking pathways on the surface. We’ve added POLICE BLOCKADE mechanics for the police hours. Find multiple new loot and spray spawn points below as well as one well hidden secret with special content!Ģ. Use sewer hatches to peek up from the underground to check for police before you exit (or simply estimate your current location). Bring bobby pins, as some paths are accessible only after lockpicking gates! Navigate your way around the dark sewers, find safe pathways around the city. Large backpack and duffle bag are still considered too large. Now you can enter the sewers if you are carrying a small or medium backpack. The sewage manholes are now transformed from simple one-path teleports into physical underground entrances We’ve added a MASSIVE UNDERGROUND LAYER to the map. Sorry for not integrating the other table script (Pockets items, stats etc) i didn't had any chance time but feel free to modify this or use the pointersĭrugDealerSimulatorComfort-v8-By MansonJr.CT (164.1. goldriber (or how he calls) selling the others people work hurt. Hope it help as usual and please don't make money with this. I'm attaching my current version, I't may have some points not working, but mostly it is, Please if this table is used for make a new ones i would like to at least have some credit :p i rewrited the teleport section to adapt it to the older ones, so all the pointers are new (a hard search between more than 1millon pointers each). The next week a made a deep analisis on all variables and found another one a little "lower" that made the trick and that was the true value to change.īut good news is "The job is done", I have Teleport working. That happened to me the firs week and i was banging my head over the table. didn't take a look on your table, but i figured it out when you said "It works but for some reason it returns to the old position". ![]() ![]() One for the sight view (Your camera) and another one, that is where you'r "feets" are. In the new version there are 2 variables for the Y position or altitude position. Sorry i been very absent, due to personal matters, well, i understand your problem. ![]()
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